


These dramatic changes successfully infuse Saints Row 4 with its own distinct personality, separating it from both other similar open-world titles and its predecessors. The city of Steelport itself has also transformed into a dark and gloomy alien simulation of its former self - at least in the beginning of the game - with giant transparent shields covering various areas and structures that exhibit a layer of digital noise on the surface, only made noticeable as the camera moves close to them. Of course, the increased scale and scope of the new game also puts greater demands on the the engine than in the previous Saints Row games, with post-processing effects, particles, and lighting all used far more often than before for increased dramatic effect.

Saints Row 4 continues this trend, taking the refreshingly preposterous gameplay found in its predecessor and pushing it to even higher levels of insanity, with alien invasions, superpowers and over-the-top self-parody once again high in the mix. With Saints Row: The Third, there was a sense that Volition's franchise was leaving its GTA-inspired roots behind in order to carve its own path in the world of free-roaming sandbox games, using its irreverent tone, cartoon violence and outrageous action to set it apart from the crowd.
